btSphereTriangleCollisionAlgorithm.cpp
Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017 #include "btSphereTriangleCollisionAlgorithm.h"
00018 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
00019 #include "BulletCollision/CollisionShapes/btSphereShape.h"
00020 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
00021 #include "SphereTriangleDetector.h"
00022
00023
00024 btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped)
00025 : btActivatingCollisionAlgorithm(ci,col0,col1),
00026 m_ownManifold(false),
00027 m_manifoldPtr(mf),
00028 m_swapped(swapped)
00029 {
00030 if (!m_manifoldPtr)
00031 {
00032 m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
00033 m_ownManifold = true;
00034 }
00035 }
00036
00037 btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
00038 {
00039 if (m_ownManifold)
00040 {
00041 if (m_manifoldPtr)
00042 m_dispatcher->releaseManifold(m_manifoldPtr);
00043 }
00044 }
00045
00046 void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
00047 {
00048 if (!m_manifoldPtr)
00049 return;
00050
00051 btCollisionObject* sphereObj = m_swapped? col1 : col0;
00052 btCollisionObject* triObj = m_swapped? col0 : col1;
00053
00054 btSphereShape* sphere = (btSphereShape*)sphereObj->getCollisionShape();
00055 btTriangleShape* triangle = (btTriangleShape*)triObj->getCollisionShape();
00056
00058 resultOut->setPersistentManifold(m_manifoldPtr);
00059 SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold());
00060
00061 btDiscreteCollisionDetectorInterface::ClosestPointInput input;
00062 input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);
00063 input.m_transformA = sphereObj->getWorldTransform();
00064 input.m_transformB = triObj->getWorldTransform();
00065
00066 bool swapResults = m_swapped;
00067
00068 detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);
00069
00070 if (m_ownManifold)
00071 resultOut->refreshContactPoints();
00072
00073 }
00074
00075 btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
00076 {
00077 (void)resultOut;
00078 (void)dispatchInfo;
00079 (void)col0;
00080 (void)col1;
00081
00082
00083 return btScalar(1.);
00084 }