Bullet Collision Detection & Physics Library
Classes | Macros | Functions | Variables
btRaycastVehicle.cpp File Reference
#include "LinearMath/btVector3.h"
#include "btRaycastVehicle.h"
#include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h"
#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h"
#include "LinearMath/btQuaternion.h"
#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
#include "btVehicleRaycaster.h"
#include "btWheelInfo.h"
#include "LinearMath/btMinMax.h"
#include "LinearMath/btIDebugDraw.h"
#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
Include dependency graph for btRaycastVehicle.cpp:

Go to the source code of this file.

Classes

struct  btWheelContactPoint
 

Macros

#define ROLLING_INFLUENCE_FIX
 

Functions

btScalar calcRollingFriction (btWheelContactPoint &contactPoint, int numWheelsOnGround)
 

Variables

btScalar sideFrictionStiffness2 = btScalar(1.0)
 

Macro Definition Documentation

#define ROLLING_INFLUENCE_FIX

Definition at line 25 of file btRaycastVehicle.cpp.

Function Documentation

btScalar calcRollingFriction ( btWheelContactPoint contactPoint,
int  numWheelsOnGround 
)

Definition at line 504 of file btRaycastVehicle.cpp.

Variable Documentation

btScalar sideFrictionStiffness2 = btScalar(1.0)

Definition at line 533 of file btRaycastVehicle.cpp.