Bullet Collision Detection & Physics Library
btPointCollector.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_POINT_COLLECTOR_H
17 #define BT_POINT_COLLECTOR_H
18 
20 
21 
22 
24 {
25 
26 
29  btScalar m_distance;//negative means penetration
30 
32 
34  : m_distance(btScalar(BT_LARGE_FLOAT)),m_hasResult(false)
35  {
36  }
37 
38  virtual void setShapeIdentifiersA(int partId0,int index0)
39  {
40  (void)partId0;
41  (void)index0;
42 
43  }
44  virtual void setShapeIdentifiersB(int partId1,int index1)
45  {
46  (void)partId1;
47  (void)index1;
48  }
49 
50  virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
51  {
52  if (depth< m_distance)
53  {
54  m_hasResult = true;
55  m_normalOnBInWorld = normalOnBInWorld;
56  m_pointInWorld = pointInWorld;
57  //negative means penetration
58  m_distance = depth;
59  }
60  }
61 };
62 
63 #endif //BT_POINT_COLLECTOR_H
64 
#define BT_LARGE_FLOAT
Definition: btScalar.h:294
virtual void setShapeIdentifiersB(int partId1, int index1)
btVector3 m_pointInWorld
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)
btVector3 m_normalOnBInWorld
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
virtual void setShapeIdentifiersA(int partId0, int index0)
setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material comb...