Bullet Collision Detection & Physics Library
Classes | Functions
btCompoundShape.h File Reference
#include "btCollisionShape.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btMatrix3x3.h"
#include "btCollisionMargin.h"
#include "LinearMath/btAlignedObjectArray.h"
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Classes

struct  btCompoundShapeChild
 
class  btCompoundShape
 The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave collision objects. More...
 
struct  btCompoundShapeChildData
 do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...
 
struct  btCompoundShapeData
 do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...
 

Functions

bool operator== (const btCompoundShapeChild &c1, const btCompoundShapeChild &c2)
 

Function Documentation

bool operator== ( const btCompoundShapeChild c1,
const btCompoundShapeChild c2 
)
inline

Definition at line 41 of file btCompoundShape.h.