Bullet Collision Detection & Physics Library
btTransform Member List

This is the complete list of members for btTransform, including all inherited members.

btTransform()btTransforminline
btTransform(const btQuaternion &q, const btVector3 &c=btVector3(btScalar(0), btScalar(0), btScalar(0)))btTransforminlineexplicit
btTransform(const btMatrix3x3 &b, const btVector3 &c=btVector3(btScalar(0), btScalar(0), btScalar(0)))btTransforminlineexplicit
btTransform(const btTransform &other)btTransforminline
deSerialize(const struct btTransformData &dataIn)btTransforminline
deSerializeDouble(const struct btTransformDoubleData &dataIn)btTransforminline
deSerializeFloat(const struct btTransformFloatData &dataIn)btTransforminline
getBasis()btTransforminline
getBasis() const btTransforminline
getIdentity()btTransforminlinestatic
getOpenGLMatrix(btScalar *m) const btTransforminline
getOrigin()btTransforminline
getOrigin() const btTransforminline
getRotation() const btTransforminline
inverse() const btTransforminline
inverseTimes(const btTransform &t) const btTransforminline
invXform(const btVector3 &inVec) const btTransforminline
m_basisbtTransformprivate
m_originbtTransformprivate
mult(const btTransform &t1, const btTransform &t2)btTransforminline
operator()(const btVector3 &x) const btTransforminline
operator*(const btVector3 &x) const btTransforminline
operator*(const btQuaternion &q) const btTransforminline
operator*(const btTransform &t) const btTransforminline
operator*=(const btTransform &t)btTransforminline
operator=(const btTransform &other)btTransforminline
serialize(struct btTransformData &dataOut) const btTransforminline
serializeFloat(struct btTransformFloatData &dataOut) const btTransforminline
setBasis(const btMatrix3x3 &basis)btTransforminline
setFromOpenGLMatrix(const btScalar *m)btTransforminline
setIdentity()btTransforminline
setOrigin(const btVector3 &origin)btTransforminline
setRotation(const btQuaternion &q)btTransforminline