Bullet Collision Detection & Physics Library
btSoftBodySolver Member List

This is the complete list of members for btSoftBodySolver, including all inherited members.

btSoftBodySolver()btSoftBodySolverinline
checkInitialized()=0btSoftBodySolverpure virtual
CL_SIMD_SOLVER enum valuebtSoftBodySolver
CL_SOLVER enum valuebtSoftBodySolver
copyBackToSoftBodies(bool bMove=true)=0btSoftBodySolverpure virtual
CPU_SOLVER enum valuebtSoftBodySolver
DEFAULT_SOLVER enum valuebtSoftBodySolver
DX_SIMD_SOLVER enum valuebtSoftBodySolver
DX_SOLVER enum valuebtSoftBodySolver
getNumberOfPositionIterations()btSoftBodySolverinlinevirtual
getNumberOfVelocityIterations()btSoftBodySolverinlinevirtual
getSolverType() const =0btSoftBodySolverpure virtual
getTimeScale()btSoftBodySolverinline
m_numberOfPositionIterationsbtSoftBodySolverprotected
m_numberOfVelocityIterationsbtSoftBodySolverprotected
m_timeScalebtSoftBodySolverprotected
optimize(btAlignedObjectArray< btSoftBody * > &softBodies, bool forceUpdate=false)=0btSoftBodySolverpure virtual
predictMotion(float solverdt)=0btSoftBodySolverpure virtual
processCollision(btSoftBody *, const struct btCollisionObjectWrapper *)=0btSoftBodySolverpure virtual
processCollision(btSoftBody *, btSoftBody *)=0btSoftBodySolverpure virtual
setNumberOfPositionIterations(int iterations)btSoftBodySolverinlinevirtual
setNumberOfVelocityIterations(int iterations)btSoftBodySolverinlinevirtual
solveConstraints(float solverdt)=0btSoftBodySolverpure virtual
SolverTypes enum namebtSoftBodySolver
updateSoftBodies()=0btSoftBodySolverpure virtual
~btSoftBodySolver()btSoftBodySolverinlinevirtual