Bullet Collision Detection & Physics Library
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GIM_TRIANGLE Class Reference

Class for colliding triangles. More...

#include <gim_tri_collision.h>

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Public Member Functions

 GIM_TRIANGLE ()
 
GIM_AABB get_box () const
 
void get_normal (btVector3 &normal) const
 
void get_plane (btVector4 &plane) const
 
void apply_transform (const btTransform &trans)
 
void get_edge_plane (GUINT edge_index, const btVector3 &triangle_normal, btVector4 &plane) const
 
void get_triangle_transform (btTransform &triangle_transform) const
 Gets the relative transformation of this triangle. More...
 
bool collide_triangle_hard_test (const GIM_TRIANGLE &other, GIM_TRIANGLE_CONTACT_DATA &contact_data) const
 Test triangles by finding separating axis. More...
 
bool collide_triangle (const GIM_TRIANGLE &other, GIM_TRIANGLE_CONTACT_DATA &contact_data) const
 Test boxes before doing hard test. More...
 
bool get_uv_parameters (const btVector3 &point, const btVector3 &tri_plane, GREAL &u, GREAL &v) const
 
bool is_point_inside (const btVector3 &point, const btVector3 &tri_normal) const
 is point in triangle beam? More...
 
bool ray_collision (const btVector3 &vPoint, const btVector3 &vDir, btVector3 &pout, btVector3 &triangle_normal, GREAL &tparam, GREAL tmax=G_REAL_INFINITY)
 Bidireccional ray collision. More...
 
bool ray_collision_front_side (const btVector3 &vPoint, const btVector3 &vDir, btVector3 &pout, btVector3 &triangle_normal, GREAL &tparam, GREAL tmax=G_REAL_INFINITY)
 one direccion ray collision More...
 

Public Attributes

btScalar m_margin
 
btVector3 m_vertices [3]
 

Detailed Description

Class for colliding triangles.

Definition at line 126 of file gim_tri_collision.h.

Constructor & Destructor Documentation

GIM_TRIANGLE::GIM_TRIANGLE ( )
inline

Definition at line 132 of file gim_tri_collision.h.

Member Function Documentation

void GIM_TRIANGLE::apply_transform ( const btTransform trans)
inline

Definition at line 151 of file gim_tri_collision.h.

bool GIM_TRIANGLE::collide_triangle ( const GIM_TRIANGLE other,
GIM_TRIANGLE_CONTACT_DATA contact_data 
) const
inline

Test boxes before doing hard test.

Parameters
otherTriangle for collide
contact_dataStructure for holding contact points, normal and penetration depth; The normal is pointing toward this triangle from the other triangle \

Definition at line 207 of file gim_tri_collision.h.

bool GIM_TRIANGLE::collide_triangle_hard_test ( const GIM_TRIANGLE other,
GIM_TRIANGLE_CONTACT_DATA contact_data 
) const

Test triangles by finding separating axis.

Parameters
otherTriangle for collide
contact_dataStructure for holding contact points, normal and penetration depth; The normal is pointing toward this triangle from the other triangle

Definition at line 626 of file gim_tri_collision.cpp.

GIM_AABB GIM_TRIANGLE::get_box ( ) const
inline

Definition at line 136 of file gim_tri_collision.h.

void GIM_TRIANGLE::get_edge_plane ( GUINT  edge_index,
const btVector3 triangle_normal,
btVector4 plane 
) const
inline

Definition at line 158 of file gim_tri_collision.h.

void GIM_TRIANGLE::get_normal ( btVector3 normal) const
inline

Definition at line 141 of file gim_tri_collision.h.

void GIM_TRIANGLE::get_plane ( btVector4 plane) const
inline

Definition at line 146 of file gim_tri_collision.h.

void GIM_TRIANGLE::get_triangle_transform ( btTransform triangle_transform) const
inline

Gets the relative transformation of this triangle.

The transformation is oriented to the triangle normal , and aligned to the 1st edge of this triangle. The position corresponds to vertice 0:

  • triangle normal corresponds to Z axis.
  • 1st normalized edge corresponds to X axis,

Definition at line 172 of file gim_tri_collision.h.

bool GIM_TRIANGLE::get_uv_parameters ( const btVector3 point,
const btVector3 tri_plane,
GREAL u,
GREAL v 
) const
inline

Solve the System for u,v parameters:

u*axe1[i1] + v*axe2[i1] = vecproj[i1] u*axe1[i2] + v*axe2[i2] = vecproj[i2]

sustitute: v = (vecproj[i2] - u*axe1[i2])/axe2[i2]

then the first equation in terms of 'u':

–> u*axe1[i1] + ((vecproj[i2] - u*axe1[i2])/axe2[i2])*axe2[i1] = vecproj[i1]

–> u*axe1[i1] + vecproj[i2]*axe2[i1]/axe2[i2] - u*axe1[i2]*axe2[i1]/axe2[i2] = vecproj[i1]

–> u*(axe1[i1] - axe1[i2]*axe2[i1]/axe2[i2]) = vecproj[i1] - vecproj[i2]*axe2[i1]/axe2[i2]

–> u*((axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1])/axe2[i2]) = (vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1])/axe2[i2]

–> u*(axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1]) = vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1]

–> u = (vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1]) /(axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1])

if 0.0<= u+v <=1.0 then they are inside of triangle

    \return false if the point is outside of triangle.This function  doesn't take the margin

Definition at line 248 of file gim_tri_collision.h.

bool GIM_TRIANGLE::is_point_inside ( const btVector3 point,
const btVector3 tri_normal 
) const
inline

is point in triangle beam?

Test if point is in triangle, with m_margin tolerance

Definition at line 297 of file gim_tri_collision.h.

bool GIM_TRIANGLE::ray_collision ( const btVector3 vPoint,
const btVector3 vDir,
btVector3 pout,
btVector3 triangle_normal,
GREAL tparam,
GREAL  tmax = G_REAL_INFINITY 
)
inline

Bidireccional ray collision.

Definition at line 317 of file gim_tri_collision.h.

bool GIM_TRIANGLE::ray_collision_front_side ( const btVector3 vPoint,
const btVector3 vDir,
btVector3 pout,
btVector3 triangle_normal,
GREAL tparam,
GREAL  tmax = G_REAL_INFINITY 
)
inline

one direccion ray collision

Definition at line 350 of file gim_tri_collision.h.

Member Data Documentation

btScalar GIM_TRIANGLE::m_margin

Definition at line 129 of file gim_tri_collision.h.

btVector3 GIM_TRIANGLE::m_vertices[3]

Definition at line 130 of file gim_tri_collision.h.


The documentation for this class was generated from the following files: