Bullet Collision Detection & Physics Library
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GIM_QUANTIZED_BVH_NODE_ARRAY Class Reference

#include <btGImpactQuantizedBvh.h>

Inheritance diagram for GIM_QUANTIZED_BVH_NODE_ARRAY:
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Collaboration diagram for GIM_QUANTIZED_BVH_NODE_ARRAY:
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Additional Inherited Members

- Public Member Functions inherited from btAlignedObjectArray< BT_QUANTIZED_BVH_NODE >
btAlignedObjectArray< BT_QUANTIZED_BVH_NODE > & operator= (const btAlignedObjectArray< BT_QUANTIZED_BVH_NODE > &other)
 
 btAlignedObjectArray ()
 
 btAlignedObjectArray (const btAlignedObjectArray &otherArray)
 Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead. More...
 
 ~btAlignedObjectArray ()
 
int size () const
 return the number of elements in the array More...
 
const BT_QUANTIZED_BVH_NODEat (int n) const
 
BT_QUANTIZED_BVH_NODEat (int n)
 
const BT_QUANTIZED_BVH_NODEoperator[] (int n) const
 
BT_QUANTIZED_BVH_NODEoperator[] (int n)
 
void clear ()
 clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations. More...
 
void pop_back ()
 
void resizeNoInitialize (int newsize)
 resize changes the number of elements in the array. More...
 
void resize (int newsize, const BT_QUANTIZED_BVH_NODE &fillData=BT_QUANTIZED_BVH_NODE())
 
BT_QUANTIZED_BVH_NODEexpandNonInitializing ()
 
BT_QUANTIZED_BVH_NODEexpand (const BT_QUANTIZED_BVH_NODE &fillValue=BT_QUANTIZED_BVH_NODE())
 
void push_back (const BT_QUANTIZED_BVH_NODE &_Val)
 
int capacity () const
 return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve() More...
 
void reserve (int _Count)
 
void quickSortInternal (const L &CompareFunc, int lo, int hi)
 
void quickSort (const L &CompareFunc)
 
void downHeap (BT_QUANTIZED_BVH_NODE *pArr, int k, int n, const L &CompareFunc)
 heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/ More...
 
void swap (int index0, int index1)
 
void heapSort (const L &CompareFunc)
 
int findBinarySearch (const BT_QUANTIZED_BVH_NODE &key) const
 non-recursive binary search, assumes sorted array More...
 
int findLinearSearch (const BT_QUANTIZED_BVH_NODE &key) const
 
int findLinearSearch2 (const BT_QUANTIZED_BVH_NODE &key) const
 
void removeAtIndex (int index)
 
void remove (const BT_QUANTIZED_BVH_NODE &key)
 
void initializeFromBuffer (void *buffer, int size, int capacity)
 
void copyFromArray (const btAlignedObjectArray &otherArray)
 
- Protected Member Functions inherited from btAlignedObjectArray< BT_QUANTIZED_BVH_NODE >
int allocSize (int size)
 
void copy (int start, int end, BT_QUANTIZED_BVH_NODE *dest) const
 
void init ()
 
void destroy (int first, int last)
 
void * allocate (int size)
 
void deallocate ()
 

Detailed Description

Definition at line 31 of file btGImpactQuantizedBvh.h.


The documentation for this class was generated from the following file: