Bullet Collision Detection & Physics Library
Classes | Macros
btSoftBody.cpp File Reference
#include "btSoftBodyInternals.h"
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "btSoftBodyData.h"
#include "LinearMath/btSerializer.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
Include dependency graph for btSoftBody.cpp:

Go to the source code of this file.

Classes

struct  NodeLinks
 

Macros

#define IDX(_x_, _y_)   ((_y_)*n+(_x_))
 
#define NEXTRAND   (seed=(1664525L*seed+1013904223L)&0xffffffff)
 
#define PTR2IDX(_p_, _b_)   reinterpret_cast<btSoftBody::Node*>((_p_)-(_b_))
 
#define IDX2PTR(_p_, _b_)
 

Macro Definition Documentation

#define IDX (   _x_,
  _y_ 
)    ((_y_)*n+(_x_))
#define IDX2PTR (   _p_,
  _b_ 
)
Value:
map?(&(_b_)[map[(((char*)_p_)-(char*)0)]]): \
(&(_b_)[(((char*)_p_)-(char*)0)])
#define NEXTRAND   (seed=(1664525L*seed+1013904223L)&0xffffffff)
#define PTR2IDX (   _p_,
  _b_ 
)    reinterpret_cast<btSoftBody::Node*>((_p_)-(_b_))